Gianluca Tomasello
Gianluca Tomasello
Sorry, I forgot to tell that I had `dpoit` enabled. Using `wboit` the same view is ok for me. Here is an other example that is clearer on red and...
Ok good. Tomorrow I'll try and let you know
I have made some tests. Clamping only `physicalMaterial.specularColor` doesn't solves the problem entirely. So far I can tell that to remove all artifacts there are two ways that seem to...
@arose should I make a PR for this?
Hi @dsehnal , I added `nearest` method at grid and structure level. It finds the nearest k elements from a point. I also implemented ray/box intersection method on `Box3D` to...
@dsehnal have you been able to look into this by chance? I tested this a bit and it seems to work fine
Ok no problem! Thanks
@dsehnal I implemented the nearest search with fibonacci heap on grid and lookup3d. There is a huge improvement when k is high. >Also, we need to be careful about the...
Hi @dsehnal, with last commit I improved performances of nearest method. I renovated the code and also added a `stopIf : Function` parameter to `nearest` method on `GridLookup3D` that I...
Now 100.000 random coords nearest search with k=1 are 4x to 15x faster depending on structure dimensions and number of units.