Gianluca Tomasello
Gianluca Tomasello
Regarding cartoons I can see interior parts sometimes (not only on twists). Here a few examples on entry id 4V6X with removed occlusion and lighting to better see it: ...
> If you do a canvas with transparent background and have a black background div underneath it, are the artifacts also visible like in your GIMP example? @dsehnal In this...
Hmm.. It seems that also varying bump frequency does not produce any effect on the representation. Maybe it is disabled somewhere else? 
Oh.. sorry It was my fault. I didn't increase bumpiness on material. It is working fine. Maybe just reconsider enable it by default since I hardly see any graphic artifacts...
@arose I have found an other related issue with bumpiness on impostor spheres and cylinders that is most visible when xRayShaded is on. Here is a test state to reproduce...
@arose in last commit i tried to smooth normals. Now vertices are smoothed but colors are wrong. Could you check on the approach I am using? I'm not sure this...
> Also not sure why, if caps are near gaps something goes wrong on the cap shape Should be fixed now with [d2192d6](https://github.com/molstar/molstar/pull/1120/commits/d2192d609aa36e4c1c27660787b6937d63d2bdd8) (tested with PDB ID 2XUT) 
@arose everything should be now fixed.
I'm seeing this also with default occlusion strength, it is less perceivable of course, but it seems always there when zooming in 
Hi @corredD, Thanks, In my system I am able to resolve the issue just by disabling multisample. ```getMappedDepth``` seems to work fine to me. I have found something else though,...