Gianluca Tomasello

Results 154 comments of Gianluca Tomasello

> Regarding `DefaultAttribs`, the WBOIT is enabled by default, so maybe your mistake was somewhere else. @dsehnal, sorry maybe I was unclear. I think that `a` should be passed to...

> There is depth peeling (see https://developer.download.nvidia.com/assets/gamedev/docs/OrderIndependentTransparency.pdf and recent three.js example implementation [mrdoob/three.js#24227](https://github.com/mrdoob/three.js/pull/24227)). It is one extra render pass for each transparency layer you want to resolve. For comparison, wboit...

@arose I have found Dual depth peeling method. It halves the number of necessary passes, so I guess it could be better for realtime purposes. https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.193.3485&rep=rep1&type=pdf

Seems not to be related to "fixedSize" parameter. Even without it the problem persists.

An other (maybe related) thing.. This is a screenshot taken from an external screen capture tool (top) and a normal screenshot with transparent background that I overlayed for comparison purposes...

How to disable antialias? Disabling ambient occlusion i get this (same configuration) - The thin white outline is more marked than before - I start seeing strange colors on borders...

With antialias turned off the colors on transparent areas are now uniform in both cases (see transparent cartoon) ![image](https://user-images.githubusercontent.com/20627977/191952093-1a14c8da-809b-43b1-9f30-40e6dd69fc35.png) this is the satured image ![image](https://user-images.githubusercontent.com/20627977/191955706-d65fd41d-701d-4118-bf38-7e48b98a74fc.png)

> What is puzzling to me is the black wholes in the screenshot view on what appears to be surface normals similar to the camera direction. In the viewport the...

Hi @arose, I think have found something else related to `specularColor` and `metalness` in `apply_light_color` chunk. This is a test state presenting the issue [test.molj.txt](https://github.com/molstar/molstar/files/9741821/test.molj.txt) `specularColor` is used by `F_Schlick`...