Gabby Getz
Gabby Getz
This needs a merge. I'm closing until I get the chance.
Interesting, I'm not able to reproduce on my machine. Would you mind leaving the Chrome version you're seeing this on? Also, could you please visit webglreport.com and take a screenshot...
Thanks @GatorScott! I see the issue know. It looks like it may be an issue with the shadow volumes used for ground primitives.
Thanks for all the debugging here @UniquePanda. From my understanding, the root cause of this issue is likely https://github.com/CesiumGS/cesium/issues/4368, however this only arose in point clouds once the Model reactor...
Got it, thanks for pointing this out @anne-gropler. Reopening.
@slimkevo Sounds good!
Hi @slimkevo, is this code snippet intended to reproduce the issue, or to solve the issue? I would generally not recommend recreating the tileset unless it's for debugging purposes only....
Hi @cyber-tomahawk, I am able to reproduce the error. I can confirm that the error is caused by accessing resources which were destroyed in a previous frame. However, I think...
@lilleyse Do you have any insight as to why setting `pickTranslucentDepth` may interfere with globe tile processing?
In the meantime @cyber-tomahawk, would you mind elaborating on the reason `pickTranslucentDepth` is needed? There may be possible workarounds, such as using `drillPick` or turning on `pickTranslucentDepth` before the needed...