Gabby Getz
Gabby Getz
Also reported in https://github.com/CesiumGS/cesium/issues/12649. 1. From https://sandcastle.cesium.com/?src=AEC%20Clipping.html:  2.
Thanks for the report @eclosion! I believe this is a regression from https://github.com/CesiumGS/cesium/pull/12100.
I agree. We should either have a better error message, or just ignore `baseLayer` and other irrelevant options entirely.
Yes, I think a `DeveloperError` would be appropriate. @nitesh2920 would you be interested in opening a PR?
I like the idea of isolating the average FPS logic in one place. The update itself should probably still happen in `Scene.js` though, (as @lukemckinstry [just implemented](https://github.com/CesiumGS/cesium/pull/12211/commits/b5ac693ebf3f477e53ffdfcf4f38b8aa38a163a9)).
Please excuse the comments on outdated code, I'm not sure how they snuck in there.
@lukemckinstry I'm going to close this to keep things tidy. If you or anyone else wants to update and finish this out, please feel free to re-open!
Hi @ZhuJun-WHU, we do have some existing [imagery adjustment options](https://sandcastle.cesium.com/?src=Imagery%20Adjustment.html). There's nothing for inverting the color, but are you able to achieve similar results to "FilterColter" by adjusting the `hue`...
@tigerchase96 As a workaround, similar to what @s3xysteak brought up, you can set `targetFrameRate` to `60` to throttle the frame rate on devices with a higher refresh rate. That being...
I think it's valid to have this issue open: 1. We no longer support IE 11 2. This would be a discrete step towards [full TypeScript](https://github.com/CesiumGS/cesium/issues/4434) We will need to...