sentry-unity
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Development of Sentry SDK for Unity
When calling `scope.ClearAttachments()` it also removes the automated screenshot and view hierarchy integrations.
Currently OOM crashes are sent on app restart before the scope is set. Since seems is not possible to bind that event to the scope... It would be really helpful...
If a tracing sampling rate is defined and higher than 0 (aka: Performance is enabled) we want to start transactions as a result to a scene being loaded. [docs.unity3d.com/ScriptReference/SceneManagement.SceneManager-sceneLoaded.html ](https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager-sceneLoaded.html)...
This PR includes the latest Android version on the smoke test and also updates the action `reactivecircus/android-emulator-runner` (CI looks more organized on the Smoke test) #skip-changelog Close #704
iOS > 15 Unity 2020.3.33 sentry-unity 0.15.0 Got this crash report on Xcode organizer... [  ](url) I have not been using Sentry for long (maybe 2 months) but this...
To keep track of them / find commonalities. Android 29 Unity 2019 - timeout: https://github.com/getsentry/sentry-unity/runs/6128970275?check_suite_focus=true iOS latest Unity 2019 - timeout: https://github.com/getsentry/sentry-unity/runs/6126636817?check_suite_focus=true
This is likely going to be specific to some tools. Or perhaps a way to hook into a service so vendors can implement their own support. [Came up on Discord](https://discord.com/channels/621778831602221064/621783582628642822/965612501502918686):...
We need a finer control of what outgoing HTTP requests should include Sentry's tracing header when running on Web. See: https://github.com/getsentry/sentry-dart/issues/604
We have a 'desktop' step on Windows that installs Unity and it's rather slow. Ideally we use this image instead: https://hub.docker.com/layers/editor/unityci/editor/windows-2021.3.2f1-windows-il2cpp-1.0.1/images/sha256-f47eb164cb4cd8e1b1f0100975a941a70095ab824ea7d7233dee639b5cba5385?context=explore
Follow up from #527 The Native SDK is currently initialized via C# (after the Unity C# layer runs). It works well to capture crashes after the game boots properly. The...