sentry-unity
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Development of Sentry SDK for Unity
Events sent should include a contedt with the Unity version. Could be extracted as tag during ingestion ~To discuss: Runtime if not Mono or IL2CPP could be the Unity version~...
I'll add unit tests & update CI to run alternatively with/without sources in a follow up PR. _Originally posted by @vaind in https://github.com/getsentry/sentry-unity/issues/773#issuecomment-1149018828_
What problem could Sentry solve that it doesn't? Many times in production we've had issues with Sentry events not submitting as expected. It has been many different reasons. Many of...
Currently, the Mono scripting backend support is not tested in CI, even though in #751 we've enabled the native crash support. What would need to be done to add this...
Having the Scene as a tag helps you to filter the errors that may be happening on a given scene (although this may not help if there's a native crash?)
https://assetstore.unity.com/packages/tools/game-toolkits/adventure-creator-11896 Adventure Creator is a package that helps developers and non developers to create point and click games. I did a hackweek where I was able to connect their script...
Maybe it would be helpful to diagnose some events if you could see that previously a low-memory notification came (https://docs.unity3d.com/ScriptReference/Application-lowMemory.html). * we could add this automatically to breadcrumbs. If we're...
Is there anything useful we should get from here? http://symbolserver.unity3d.com/ for example UnityPlayer.pdb?
Depending on what SDK captures the event, there may be an IP address included for a given user (ID). We should align that to be the same across all types...
Native mobile SDKs expose app version (at least Android does, I haven't checked iOS but I assume it has it as well) - we don't have it in .NET events...