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Development of Sentry SDK for Unity

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## Context To provide line numbers we're added the [IL2CppEventProcessor](https://github.com/getsentry/sentry-unity/blob/main/src/Sentry.Unity/Il2CppEventProcessor.cs). The main responsibility of this processor is to call into the IL2CPP backend, get the native stacktrace and match it...

Improvement

## Goal The goal is to provide more granular control over event debouncing. Particularly, for high-frequency events like those from `Update()` functions. This allows users to preserve quota while keeping...

Improvement

Relates to https://github.com/getsentry/sentry-unity/issues/2099 #skip-changelog

Customer asking if the tracesSampleRate can be changed at runtime. They remotely control config themselves already. If they updated tracesSampleRate's value, doesn't the entire SDK need to be re-initialized? Can...

Profiling for Unity will depend on the platform. We could probably ship iOS/macOS profiling first since that might work OOTB with our SDK at least for native frames. But adding...

Performance

I have single Sentry project with different environments, I want to control manually uploading of debug symbols (android/iOS) via CLI. So my scenario is: I built pre-prod player - upload...

Hi there, Hi, I would like to report a bug about the crashpad_handler that doesn't detect the crash when checking `SentryUnity.GetLastRunState()`, it runs as a background task, but it doesn't...

Some events like OOM and ANR are not very actionable due to lack of proper stack trace. At least knowing which Scene would help the user get an idea of...

This is more like a brain-dump than an actionable issue for now. Feel free to chime in. In an ideal world, we'd ship with a profiler, and have detailed and...

Trying to compile the project to apple TV in Xcode (Version 16.2 (16C5032a))we obtain the next error **'Sentry/PrivateSentrySDKOnly.h' file not found** We're using the last version of sentry plugin for...