sentry-unity
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Development of Sentry SDK for Unity
I wondering if I can use both Unity and Android SDK together. I need to stream data from Unity App to unity dashboard and Android|iOS native app to their dashboards...
If we check this original issue reported here: [Builds on Unity 2022.1 break with aliased package #691](https://github.com/getsentry/sentry-unity/issues/691) This still happens on Unity 2021.3.10f1 The trick to reproduce the bug is...
- [ ] The current implementation hooks up to the `SceneManagerAPI.overrideAPI` and does not provide a way to forward calls. We could/should provide a way to set up forwarding, i.e....
Currently, the startup tracing integration is disabled for WebGL due to the UnityWebRequestTransport seemingly not being ready this early in the runtime. This could be solved by creating timestamps instead...
 Using the latest version 0.22.2
Works from `2020.3` onwards. With something like this, we can detect updates and also from which version. So we can notify about things like experimental features no longer being experimental...
SDK version 0.22.0 Raised by @johnfoconnor
There seems to be an issue with inlined `throw null` and how that gets transformed by the IL2CPP compiler. But this seems to only affect Android. With the `MethodImpl(MethodImplOptions.NoInlining)`: ❌...
submodule bump - pub sessions
On some Android devices, (like the OnePlus DN2103) screenshots appear flipped. https://github.com/getsentry/sentry-unity/blob/ac17f8329bf5cafa30f5c8d78a344ce2e7bf0a39/src/Sentry.Unity/ScreenshotAttachment.cs#L70 needs a different check. [UNITY_UV_STARTS_AT_TOP](https://docs.unity3d.com/Manual/SL-BuiltinMacros.html#:~:text=UNITY_UV_STARTS_AT_TOP) might work.