genar

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I will do that once i have some time :) Pretty busy rn with my thesis. Just out of curiosity, have you tried integrating it via a nuget unity plugin?...

> First of all, it's probably the coolest thing I've heard in a long time and makes myself kind of proud too :) Also saw that you created a SystemGroups...

> ``` > // Register > var componentType = new ComponentType(ComponentRegistry.Size - 1, typeof(ManagedStruct), 8, false); // 8 = Size in bytes of the managed struct. > ComponentRegistry.Add(componentType); > ```...

> I can confirm that the proposed solution works nicely with Unity IL2CPP with both a manually calculated size and `Unsafe.SizeOf` > > ``` > var componentType = new ComponentType(ComponentRegistry.Size...

> That's actually great so there will be no boilerplate. > > IL2CPP though will not generate the generic version of `Unsafe` for structures if it was not mentioned explicitly...

> You can read more about IL2CPP Code stripping [here](https://docs.unity3d.com/Manual/ManagedCodeStripping.html). Essentially, the most relevant part is the "Annotate roots using a Link XML file" section with generics examples. This is...

Introduced in 3c738541b942c08608f2ee3d6e56f687dedc7a88

Thank you! I looked at the whole thing earlier. Quasi just dragged it into Arch.Extended.Sample. Because I updated Arch.Persistence in the meantime because of the new arch release, I had...

> You know, it just occurred to me that I had the `Arch.Extended` repo checked out and added directly to my solution. I’ll try again with nuget package and see...

Thanks for investigating! Excited what you might else discover ^^ Could it be related to your other issue https://github.com/genaray/Arch.Extended/issues/40#issuecomment-1783227980 ?