genar
                                            genar
                                        
                                    So i did some more work and created a pretty good job system for artemis in java :) It features single jobs aswell as dependencys between multiple jobs... A newly...
So i continued my work on the JobSystem and noticed that i missed something. The job system currently has a pretty broad usecase, you can do everything you want in...
Thats actually something i need to rework, jobs shouldnt be entities. I think im gonna implement this in the typical unity style where its much easier to deploy jobs. The...
Well i actually use those systems quite heavy. I often mark my entities ( Composition > Inheritance ) with components to signalize certain entity specific events. Thats where my reactive...
> > I assume that this wouldnt even require a major rework > > It would actually be a MASSIVE rework :D So currently DefaultEcs relies on a sparse set...
> > I actually thought that using the SOA ( structs of arrays ) approach is a bit more difficult... atleast i dont know how we could realize this properly......
Well thats correct :/ i havent thought about that. So we need a lookup at that palce... but i guess its actually just an array operation, right ? If thats...
> > A few problems remain... > > Adding/Removing components is getting costly ( Can be solved by just disabling then ) > > Although i like the idea of...
> > Things like Set/Remove or Enable/Disable is already have their share of limitations (threading, for example) and it would be nice to not increase that list > > Those...
> Ok so I have something working. There is still a lot of work to do but here are some rough numbers: > > ``` > SingleComponentEntityEnumeration > before: 189.6...