genar

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> > Any update on this? I need to make this work for android for my bachelor thesis... I'm running into the exact same error which throws me back in...

> I guess it will but can tell me what are you expecting? Well, like mentioned in the issue. Theres a glb file stored on a server with textures and...

> > > I guess it will but can tell me what are you expecting? > > > > > > Well, like mentioned in the issue. Theres a glb...

> Did you include the pbrMetallicRoughness in the Always included shaders? Yes i have, like this : (Thats the correct one, right?) ![image](https://user-images.githubusercontent.com/20269164/235699540-79f06df3-0084-4c37-91ab-d3d002e1e1c4.png) However that one throws those errors at...

> Can you replace it with the one inside the glTFast itself it is located in glTFast directory / Runtime/shader/Built-in What exactly do you mean? Like replacing the pbrMetallicRoughness shader?...

> > > Can you replace it with the one inside the glTFast itself it is located in glTFast directory / Runtime/shader/Built-in > > > > > > What exactly...

Thanks for letting me know and your effort! :) I will take a look at this once I'm home! ^^

> I'd happily throw you a few dollars a month for your incredible work! > > The attention to performance and usability is truly something else! I haven't even started...

Thank you! I also think I already know why. Because the client does not know which components are registered. If you manually register all components in the correct order, it...

Thanks! Im gonna look at that one later ^^ Just wonder if there any drawbacks to this. E.g. having an `PendingEntity` might be a bit restrictive in certain scenarios. Im...