Geegaz
Geegaz
Hello ! Always when using any of the `draw_box`, `draw_line_3d` and `draw_ray_3d` functions from `_physics_process`, the drawn objects don't disappear - they disappear as expected when the functions are called...
I've been using ObjToSchematic in my mapmaking workflow to export models from blender and place them in the world using [Amulet](https://www.amuletmc.com/). But it causes problems when freely scaling/rotating the schematic...
To be able to make more varied scenarios, here's a list of existing parameters that should be exposed in scenario files as optional parameters: **For Belts (accessible after initialization through...
### Godot version v4.3.stable.official [77dcf97d8] ### Issue description A WiggleBone attached to a PhysicsBody3D or to a node that's moved with `_physics_process()` will move incorrectly if the physics tick rate...