Geegaz
Geegaz
Yep, saw this real soon. I messed up the z-order of the grid layer ^^ Thanks for the report !
Fixed in next update
Well now I broke it again. Reopening this until I add the grid back.
Thanks @Yirmandias for the suggestion ! **For Robots** - `max_battery` (default = 10) - `battery_drain_rate` (default = 0.1) - `battery_charge_rate` (default = 0.8)
OutputMachines have an optional parameter that could be used in scenarios too **For OutputMachines** - `time_step` (default = 20)
Since this is due to a desync between the physics and rendering, it can also be fixed by attaching a physics interpolation script like [8bit's godot recipe](https://8bit-memories.com/projects/godot-recipes/phys_interp.gd) to the skeleton...
This just happened to me as well. I moved the project to Godot 4.3 without issue, but after cloning it on a new PC it broke there. Tried: - restarting...