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Ability to fill voxelized models

Open geegaz opened this issue 3 years ago • 2 comments

I've been using ObjToSchematic in my mapmaking workflow to export models from blender and place them in the world using Amulet. But it causes problems when freely scaling/rotating the schematic in the editor or ingame using worldedit: since the schematic is hollow, it creates holes in the model.

It would be great to be able to export filled schematics, to avoid this issue. Thanks a lot for this incredible tool !

Image of the issue with free rotation in Amulet: image

geegaz avatar Mar 21 '22 08:03 geegaz

Thanks for the suggestion, this sounds like a good idea, I'll add it to my to-do list.

This'll require a bit of work under-the-hood regarding mesh convexity and determining which blocks should be used to fill the centre.

LucasDower avatar Mar 21 '22 14:03 LucasDower