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An Open Source 3d character and character controller for the Godot game engine

Results 12 godot-3d-mannequin issues
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The animation model mannequiny-0.4.0.blend animations are slightly messed up. For example, when doing the run animation it swings its lefts comically to the side. Also, its not in the git...

Currently the collisions work poorly visually. The head and parts of characters body are getting inside the wall. I don't know if this is within the scope of the example...

**I'm submitting a...** - [x ] Bug report. - x[ ] Feature request. ## Bug report ## There is a custom input map and numerous other issues that mean you...

enhancement

There is an issue with the exported animations, or with the import, where the character's thigh is rotated outwards, making the hip joint come out. ![Screenshot from 2019-12-07 11-45-58](https://user-images.githubusercontent.com/12694995/70373481-ad77a480-18e8-11ea-8eb7-6dc387ee268a.png)

bug
good first issue

**I'm submitting a...** - [x] Bug report. ## Bug report ## **What is the current behavior?** The player model vibrates while moving on a 144Hz monitor. **What is the expected...

**I'm submitting a...** - [x ] Bug report. ## Bug report ## **What is the current behavior?** Movement speed is linked to the camera angle. In particular if the camera...

bug

The character used to slide down slopes with a low enough incline to be the floor (this is now fixed). The character used to run up (or slide up if...

The character continues movement while no input is given on sloped terrain. A ray cast downward to detect if distance to ground

good first issue

When aiming, the character's face doesn't turn towards the place the player is aiming. It'd look and feel more immersive if Mannequiny would turn its head, and maybe its chest...

enhancement

iFire patched the Godot engine today to fix animation loops that are not working on inherited scenes from gltf. Now we can add the `cycle` or `loop` keywords at the...

enhancement