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An Open Source 3d character and character controller for the Godot game engine

Results 12 godot-3d-mannequin issues
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The character's rig supports root motion, but the animations were not designed for it. Use the `c_traj` bone in the rig to animate the root motion in the Blender file....

enhancement

Hi, About the animations they look very rough and cluncky without blending. You can change the blending on the character AnimationTree, click on the connecting arrows and change their "Xfade...