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Use animation name suffixes to add support for looping animations

Open NathanLovato opened this issue 4 years ago • 0 comments

iFire patched the Godot engine today to fix animation loops that are not working on inherited scenes from gltf.

Now we can add the cycle or loop keywords at the start or at the end of the animation names to make them import as looping animations.

Doing this will make it much easier to reimport and update the character.

NathanLovato avatar Jan 11 '20 22:01 NathanLovato