gak
gak
Idea via https://plus.google.com/103734679940228770146/posts/6199fE3zBmq The example animation is: 
**TODO** - Include MinGW_build_kit.zip (FrMo/gravit downloads) on the website, linking from http://gravit.slowchop.com/BuildingFromSource/ - Even though there is a link rel for the shortcut icon, many browsers and crawlers specifically want...
It would be pretty cool to see this run in a browser. https://developers.google.com/native-client/overview
By mass, velocity, etc. For example with velocity, particles that are travelling faster than the others will have a larger particle.
There are a few ways to do this, but I'm not sure of what is the best way of doing it. Future enhancements could include: - Modify particle trails so...
Last time I looked into this, copying a whole frame to another computer too slow over the Internet for a viable simulation, unless each frame took a massive amount of...
Looks like it switches to rendertype 0 for one frame, then continues to the default rendertype (1?)
It will also look better in OS X, since most icons aren't exactly square