gravit
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The first frame after starting to record has a different particle render type
Looks like it switches to rendertype 0 for one frame, then continues to the default rendertype (1?)
might be connected to the problem I just fixed with c10797a2e7cea6f123372f55209ab1e647061d9f (loading a skybox texture was leaving GL_TEXTURE_ENV_MODE set to GL_DECAL )