Gabriele
Gabriele
Any news on this? I feel it could help a lot with framerate, but I could be wrong
> not really, except that it fixes reprojection, so kinda yes Can you please elaborate on that? Is that the reason I have 36 FPS out of 72 all the...
> > info: d3d11.samplerAnisotropy = 16 > > Try it without that option. It can definitely break games. > > If that doesn't work, please make an apitrace. I'll try...
> If that doesn't work, please make an apitrace. With DXVK the game is unbearably slow, it's even hard to see any glitch. Without DXVK "directX error" and I cannot...
> > With DXVK the game is unbearably slow, it's even hard to see any glitch. > > Doesn't matter, we need the apitrace. Even if it's with DXVK? Ok...
[Apitrace](https://mega.nz/file/wsEgjRTL#nXegO6dtYsQJJmI_YPrXiJxtRAOAwAE00Nz5agbk5Ic)
I'm about to try and record another apitrace, this exact type of glitches are present in other levels. This level is faster to load, less useless frames will be captured...
The shadows are the problem. If I turn them off the glitches disappear. Why?
> Can you post some screenshots? The apitrace looks fine. > >  Yeah, the glitch disappear when I record the apitrace, that's just a bad joke. Anyway, I have...
> turning on "CACHE SUN SHADOW MAPS" also seemed to make it go away. Jesus, that option will just use so much VRAM that'll kill my smooth performance... Anyway, regression,...