Gabriele

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[logs.zip](https://github.com/pop-os/beta/files/7577522/logs.zip) Some more info, just to be sure... @jacobgkau

It seems that when disconnected from the internet, the problem won't happen, as far as I've seen... The whole PC is just more responsive overall.

> Try this: https://github.com/jp7677/dxvk-nvapi/wiki/Tips-and-tricks-for-usage-with-DXVK-NVAPI#physx > > Edit: I don't have those titles, so I don't know if they play nicely with DXVK-NVAPI, Based on your exhaustive description it's also difficult...

> Fair point, I really should add an issue template :) > > Could you please post your dxvk-nvapi logs and additionally wine logs with `loadll` and `err` channels enabled....

> Ah, sorry, I did a typo, the channel name is of course `+loaddll`, thus two times a `d`. Could you please do a re-run with the proper name. Could...

> Thanks, looking at the logs, nothing obvious sticks out. I guess the game itself works fine but PhysX is just unavailable? You might wanna play with `DXVK_NVAPI_DRIVER_VERSION` (https://github.com/jp7677/dxvk-nvapi#tweaks-debugging-and-troubleshooting) to...

> The only log line that might be relevant is `00d0:err:xrandr:xrandr14_get_adapters Failed to get adapters`. But this might be a false trail. From the DXVK logs it looked like you...

> > > This is a list of the current games that have compatibility issues with folder memory cards: > > [ ] Freedom Fighters - Saving works, corrupted data...

> Are you using Proton? If so, `WINEDLLOVERRIDES=dxgi=n` should fix that problem (which switches to DXVK's DXGI implementation). > > DXVK always prioritizes dedicated GPUs over integrated ones, but if...

> It will not. where do I have to write "DXGI_FILTER_DEVICE_NAME" if there isn't any .log file in the game's folder? Asking since the log files are a living proof...