Gabriele

Results 184 comments of Gabriele

@mikejaques I have your exact problem, I thought it was caused by the latest Proton-GE version (9-11) but apparently come commit broke `XWayland`. Maybe the `Wayland` package?

> I don't think DXVK can do anything about audio issues though, we don't interact with audio in any way whatsoever. I know, the audio issue is the desync, which...

> [@gabriele2000](https://github.com/gabriele2000) Does this act more like expected now with current dxvk? Refresh rates selected for vsync should limit correctly now This wasn't a DXVK bug, I forgot to mention...

> [@gabriele2000](https://github.com/gabriele2000) did you have time to retest this? I'm about to test it. Can I have vsync off and limiter in DXVK on?

> If you want dxvk to auto limit to the refresh rate the game picks then vsync has to be on. If that what you means The issue is related...

> Doesn't it behave the same on Windows? In regards to audio I mean. Don't recall from my tests there. I just know that enabling ESYNC and FSYNC while limiting...

Is this going to eventually be merged? The rice-build changes, I mean...

> There is nothing to be merged, this has been in the code for many years, it is just disabled by default. How can I enable it? I'm using autotools...

Too long, plus you're doing stuff wrong. - You have to launch ALVR with `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json` - Close Steam completely and launch it through ALVR by clicking "Launch SteamVR" BEFORE DOING...

> Friend on mine is on Linux, cant compile this project because of some weird error that neither of us cant figure out https://github.com/gabriele2000/scripts-collection/blob/main/beammp-autoinstall.sh