freezy
freezy
[Units seem to be a pain point with Visual Pinball](https://www.vpforums.org/index.php?showtopic=36265). We assumed that a VP unit corresponds to one millimeter, but that's not the case. In VP, 50 units correspond...
There's a bunch of features and changes in VP 10.7 since we've ported it: - [ ] add Inder/Playmatic trigger mesh - [x] new field `NOTX` in table data ("notes...
https://github.com/Nuitka/Nuitka seems good for compiling Python binaries.
@Pandelii please complete :)
Could be in the "create" menu of the hierarchy, or through a separate menu.
We need an interface for dmdext or other third parties to hook into the display streams.
Visual Pinball's standard playfield mesh comes with quite a few [triangle fans](https://en.wikipedia.org/wiki/Triangle_fan), that can be problematic in terms of performance, specially for ray tracing. As far as I understood, in...
When running the game in Unity, we should have an overlay that allows creating and draining balls, and probably some more stuff.
VPE is currently able to export a table as `.vpx` which is 100% compatible with Visual Pinball. However, we want to be able to let authors make full use of...