Kjetil Fosse
Kjetil Fosse
**Summary:** Drawing a mesh multiple times per frame is super slow. Even slower when creating the mesh every frame. (40 fps with 325 rectangles). Creating a complex mesh with many...
**Summary:** Add booleans for horizontal and vertical flip to DrawParams, that does not offset the textures. This would be nice because scaling in negative direction also offsets the texture in...
If i use really big resolution like 10000 by 10000, the window isn't even visible, because of negative position. This could be prevented by preventing window position being less than...
Add a Vector2 property for the new Parallax Factor property in TiledMapLayer class.
This is a screenshot from a monogame project, scaled to 12x resolution, using an OrthographicCamera with a ScalingViewport from Monogame Extended. The old man is a Texture2D, drawn with a...
Make it possible to edit animations, especially the IsOneShot parameter would be useful to edit. Currently I made a workaround where I duplicate an animation like this: ``` if (treeAnim.Animations.TryGetValue("anim",...
### Godot version 4.0 final ### System information Windows 11 ### Issue description  ### Steps to reproduce Create a DirectionalLight3D node and enable shadows. Create a Camera3D with Orthogonal...
Hi, first I would like to thank you for this great library! Seems like it the tiles draw from the center as default, it would be nice to be able...