Kjetil Fosse
Kjetil Fosse
I think it is a bug, because if you cant even see the window if it is too big, and it's not centered. Window size should probably be clamped to...
Try to enable some windows scaling above 100%, you might be able to replicate it then. I causes lots of problems for me.
Tiles are rotated, but collision on tiles are still not rotated correctly when imported into godot
Thanks Diego đź‘Ť
You can do that. Any scene can be instanced in godot as a node I don’t work much on this anymore, but I might in the future. I think there...
Thanks. It draws fine at 1x scaling, so that should work. Will implement it later. Edit: I made it work, but it wasn't really straight forward. So I think it...
I'm not sure what my problem was, but I think it was that the render target was too small when it was rotated, so I had to scale it to...
I also encountered this yesterday. The way i fixed/worked around it was: 1. Install nuget package for Monogame extended content pipeline. 2. Copy all required dll files from their respective...
@QuinnBast I saw your post at monogame repo. You can see my workaround in the post above. It only takes a few minutes, hope it works for you guys also...