Results 812 comments of Andre Weissflog

Apart from the above, could you add the new sample to the GH Action script? (that way compilation is tested on the various platforms): See the end of file here:...

Aha ok, on Mac homebrew is creating a link to the actual Odin executable, and that link is in the path. Maybe this confuses the compiler... sucks though that it...

...e.g. here's the tree output of the Odin install dir (when installed with homebrew) for reference: [odin_install_dir.txt](https://github.com/floooh/sokol-odin/files/10759223/odin_install_dir.txt)

Hmm ok... I think it's better to not put any samples in for now which use vendor packages... TBH I looked at the Mac installation instructions on the Odin landing...

Unfortunately this stripping of unused uniforms is something that's out of my control. It may happen in the first compile pass from GLSL to SPIRV, and I also had it...

@Dvad I'm closing this PR in favour of https://github.com/floooh/sokol/pull/1108. Unfortunately you didn't make it into the git history, I wonder if we could have handled that better. I *did* mention...

WIP vertex pulling example: - C: https://github.com/floooh/sokol-samples/blob/storage-buffers/sapp/vertexpull-sapp.c - GLSL: https://github.com/floooh/sokol-samples/blob/storage-buffers/sapp/vertexpull-sapp.glsl 'bufferless rendering' example: - C: https://github.com/floooh/sokol-samples/blob/storage-buffers/sapp/triangle-bufferless-sapp.c - GLSL: https://github.com/floooh/sokol-samples/blob/storage-buffers/sapp/triangle-bufferless-sapp.glsl

Yeah, the log messages are currently fairly restricted because I didn't want to have the size overhead of printf in the standard logging solution, so there's no "straightforward" formatted printing....

Yes if the code isn't too gnarly. Probably best to look at glfwSetWindowSizeLimits() (although tbh, the GLFW code isn't too straightforward at first glance for X11 and Win32). I'm not...