socket.io-unity
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socket.io client for Unity, power game client with node.js back-end
Hi this asset not work into unity 2018.1.3f1 it gives two error as follow. C:/Users/utente/AppData/Local/Unity/cache/packages/packages.unity.com/[email protected]/Editor/Sources/Services/Packages/Package.cs(27,60): error CS0121: The call is ambiguous between the following methods or properties: `System.Linq.LINQ.FirstOrDefault(this System.Collections.Generic.IEnumerable, System.Predicate)'...
Hey I have an issue where socket on events. It's not triggering when i try to use socket on for named events IE Socket.On("Test", () => {});. Socket.EVENT_CONNECT, Socket.EVENT_DISCONNECT etc...
Hi, When building for windows store, unity says that included Newtonsoft.json DLL is incompatible with Windows Universal App platform. ``` UnityException: Failed to run reference rewriter with command --target="Temp\StagingArea\Newtonsoft.Json.dll" --additionalreferences="Temp\StagingArea","C:\Program...
I hosted a server on heroku (node.js) which emits time in intervals (testing). It works when I test on http://amritb.github.io/socketio-client-tool/ but fails to connect while I run from Unity. local...
I started today using your socket-io asset, and I have been trying to understand the problem, I did understand in fact, but I dont know how to work-arround. This is...
Hello, The "pong" event is never fired when we do : ` socket.On ("pong", (latency) => { Debug.Log(latency.ToString()); });` This code works for nodeJS client that use socket.io, so the...
I think there is no connection happening when using an https url and trying to connect to an https server. Thanks anyway for that loud and clear job done.
When using the Socket.io Unity library events rarely get triggered and only a few of the messages sent from the server are recived. I'm trying to send values of a...
Developing with Unity 2017.2.0f3 64bit on MacOSX for Nibiru and Pico (VR headsets with an OS derived from Android) When I try to connect from the editor no problem, but...
As the title states, Newtonsoft.Json is incompatible with at least macOS and iOS builds, and will silently fail and cause crashes. I was able to replace the included Newtonsoft.Json with...