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socket.io client for Unity, power game client with node.js back-end

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When the app connects to the server, everything is ok. But when I disconnect from my internet or close the server script, the event declared for EVENT_DISCONNECT is not being...

Do i need a very specific server sided setup to use this on unity ?

Hello. For the past month use your module (even bought it ;D) and can not seem to solve one problem. When the app is running and then you shut down...

In the Socket IO library, one can use the Broadcast function to send data to everyone except the sending user. Is there a way to do this in this library?

I will apologize in advance for the "newbie" question, but I am in a steep learning curve for Unity, C#, socketIO and node.js, BUT I would like to configure some...

I love this module and have not stopped using it for the last 24 hours. However I am running into a problem. I opened the demo project and when I...

what's the best practice to set something like transform inside On event i'm not really experienced with multithreading, from the example all i can found is "lock" which i'm not...

When I start the demo scene it usually takes more than 30 seconds. I am wondering why this is or if there is a fix for it. Thanks for the...

does it support socket io v4 ?