socket.io-unity
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Pong event is never fired
Hello,
The "pong" event is never fired when we do :
socket.On ("pong", (latency) => { Debug.Log(latency.ToString()); });
This code works for nodeJS client that use socket.io, so the problem doesn't come from the server. It's seem that the event it's overrided and unaccessible (?).
Same problem for the ping event.