socket.io-unity
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No connection event is fired
Developing with Unity 2017.2.0f3 64bit on MacOSX for Nibiru and Pico (VR headsets with an OS derived from Android)
When I try to connect from the editor no problem, but from the headsets it always fails, I don't know wether it's a plugin problem or something else like the system itself
Edit:
- the same exact code works flawlessly on iOS and Android which makes me wonder where the problem is
- when the headset tries to connect it is seen by the server as "device connected with socket id: XXX, IP: XXX.XXX.XXX.XXX" but disconnects instantly (client side)
- the used code is the one in the example given by the plugin
Same thing on WebGL build
Ok I solved the whole issue by changing the scripting runtime version from "Stable 3.5" to "Experimental 4.6"