Florian Wolf
Florian Wolf
**Is your feature request related to a problem? Please describe.** I am unable to train agents during runtime _inside_ my builds, due to the python dependency. Currently ml-agents is Editor...
Added a BezierPathJoiner component to the Examples, which allows for stiching together multiple BezierPaths into one with smooth transitions. This is done by adding the BezierPathJoiner component to a new...
This will sure cause a great leap in performance and overall smoothness.
Mirrors the player automatically upon contact. Can be used to create autonomous levels, in which the player doesn't need to interact at all, getting accelerated by speedstrips and mirrored my...
When the Player touches a Landmine or comes into its radius it begins to start a countdown, animated while beeping, that explodes after a set amount of time. It has...
A turret that always faces the player instead of having a steady rotation. Can fire different bullet types. Bullets can either be fired in a straight line, or they are...
Spikes positioned on walls. They cast a ray in a set direction. When the player passes that ray, they begin to move/fall. Could be affected by gravity -> rigidbody2D needs...
Visualized through a fragment shader, the level breaks down behind the player with a steady speed. A moving collider's y position sets the word position for the current height of...
Placed within the level. Shoots into all 4 directions with settable delays between 0 and 1 for each cannon, while 1 stands for the highest possible frequency (amount per second).