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LevelObject - Sudden-Death Collider

Open flo-wolf opened this issue 9 years ago • 0 comments

Visualized through a fragment shader, the level breaks down behind the player with a steady speed. A moving collider's y position sets the word position for the current height of the break-away shader. When the player touches the collider, he dies, this death has a special animation, since he technically falls down and doesn't crash into something.

flo-wolf avatar Sep 20 '16 20:09 flo-wolf