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LevelObject - Spikes

Open flo-wolf opened this issue 9 years ago • 0 comments

Spikes positioned on walls. They cast a ray in a set direction. When the player passes that ray, they begin to move/fall. Could be affected by gravity -> rigidbody2D needs to be attached -> more physics calculations

flo-wolf avatar Sep 20 '16 21:09 flo-wolf