flend

Results 11 issues of flend

RapidBrogue extends these two item generation mechanisms from the base game (frequency bias and thresholding) to other items. This patch extends the item-specific code in the base game to allow...

Most bolts use `magnitude` for the sizeof the effect. This allows the size of the effect to be controlled in Globals.c. `magnitude` is also used for some graphical niceties which...

I find this super handy. Nice I guess to be able to turn it on and off but this implementation follows the current style.

Adds a power member to itemTable. Uses the power member to remove some of the abuses of strengthRequired (e.g. meaning nutrition for food or 'what bolt is it?' for wands...

There is no test for the websockets API to check the happy path of playing brogue works. This should be added to the existing test suite.

Downloaded recordings are named after their UUID at the moment which is not useful for the enduser. They should have a username-date filename.

The addition of ?username= to the /api/games endpoint should deprecate the old /api/games/:user endpoint and the user filtering also applied to /dailygames etc. The client model should be updated and...

Charms of Protection above +18 don't function correctly. Although power tables go up to +50 correctly, the player [and monster] status effects are `short int`s. A +18 charm tops up...

bug