BrogueCE
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Charms of protection above +18 have unpredictable effects
Charms of Protection above +18 don't function correctly.
Although power tables go up to +50 correctly, the player [and monster] status effects are short int
s. A +18 charm tops up player.status[STATUS_SHIELDED]
to 24647
(which is fine), but a +19 charm gives 33273
which overflows and goes negative