fig02

Results 10 issues of fig02

This takes the word "setup" out of various scene lists. Also took the opportunity to add "entry" to actor entry lists, and clean up some differences relating to spawn/entrances. Relevant...

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documents z_demo.c and related commands. Paves the way for documentation of the cutscene actors (which should probably all be documented at once since they are all very similar) Some notes:...

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This gives a name to every actor flag. Some minor things were changed along with the flags, for example skyboxOffset -> quakeOffset which was discovered while figuring out how the...

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This is the most unhinged yet genius debugging system, given the limitations of the reg editor. A group of HREG values change meaning depending on their given "mode", which corresponds...

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To-do: Print version number and settings string on file select Take blue boxes out of credits text Maybe fast armos pushing Fix slow text when buying items in shops Test...

This PR does a few things: - Introduces enums for various things related to links face - Documents eyes and mouth textures - Documents the FaceChange system in z_actor -...

These are the low hanging fruit "Player_UpdateX" calls. The contents of the functions themselves are not documented in this PR and can happen at a later time. `Player_SpawnMagicSpell` is also...

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The first of many upcoming "action change" handler function docs. This one is a bit awkward because it groups together some pretty unrelated behavior. They are related in that they...

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I got sent down a rabbit hole while doing Player docs which required a better understanding of what we used to call "AnimationContext". After learning about it, I decided the...

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I have been staring at this flag for weeks. Something seemed off about this flag to me when you would see usages like `(ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_NO_MOVE)` in Player code. The...