fgnm

Results 36 comments of fgnm

I have the same issue, is possible to fix that?

I've fixed the issue by applying to `AnimatedTabItemView` an `ViewOutlineProvider` as described here: https://github.com/android/user-interface-samples/tree/master/ClippingBasic This is the inner class I've made in `AnimatedTabItemView`: ```Kotlin private inner class ClipOutlineProvider : ViewOutlineProvider()...

Hey maybe I'm near the solution but since I'm not so much familiar with your code there is still something I don't understand. I've changed this parameter `useLowLatencyIfAvailable = true;`...

Okay so maybe you have right about device specific issue. Tested FLAC in 16, 24 bit PCM on a Galaxy Nexus running stock Android 4.3 and it works. Upgrade OnePlus...

Hi @Berstanio, tested your RoboVM MetalANGLE backend with a bunch of HyperLap2D tests, many custom shaders, FBOs.. It's awesome to see a libGDX game running at 60fps on the simulator,...

I have the same issue on macOS too, I'll try to upload another video for it soon

This is the behaviour using macOS.. Even weirder than Windows xD https://user-images.githubusercontent.com/5543339/156842860-87f58c4f-f149-4704-926f-313d244966fc.mp4

With a bit more dig in the issue, I'd say that probably the real fix could be the use of a different thread to handle GLFW input events.. This would...

I had a similar problem with another Linux distro, and yes the problem was the `GLIBC` version.. Since libGDX is now built with Ubuntu 18.04 you need at least `glibc...

That's could be hard to do.. Atlas generation is strongly bound to libGDX's TexturePacker, that format is however used in some other environments (for example Spine, they provide docs [here](http://it.esotericsoftware.com/spine-atlas-format))....