fgnm
fgnm
Okay nothing weird, just my bad. I created `com.artemis.utils.reflect.Field` and `com.artemis.utils.reflect.Annotation` based on your class made for libGDX reflection and now compiling is succesfully. Still not works, but I think...
@xpenatan thanks a lot! I noticed only few minutes after the existence of `TeaReflectionSupplier`. It's awesome to have an unlimited reflection pool, and I confirm that the game runs pretty...
Currently on my not-so-powerful laptop you're examples already shows interesting scenarios. The Bullet example with 500 3D boxes run at same fps of the Box2DTestCollection here: https://xpenatan.github.io/gdx-html5-tools/teavm/gdx-tests/ (the test with...
Cool! Can't wait to try once finished to check performances :)
Can these info be found somewhere? Are very critical.. I'm stuck just because lack of this documentation.
Hey @kakashidinho I would also be for this way! Official angle development is going on and unfortunately MetalANGLE still remains out of date.. For example ANGLE marked OpenGL ES 3.0...