Andy Hall (fenomas)

Results 65 comments of Andy Hall (fenomas)

Hi, sorry I thought I replied to this. Basically handling shadows at the "meshes and lights" level is a Babylon question, and I don't know very much about it. My...

Hi, do you mean you want to dispose the noa instance, so that it releases all its memory so you can recreate it later? It doesn't have any feature like...

Hi... so the real answer is that the library should have a `dispose` method, but it doesn't have one yet and I don't have plans to work on it soon....

Hi, so the quick and dirty answer here is to make a second block type and randomize the layout. The drawback is, the main point of using a voxel engine...

Hey, now that texture atlases are supported this ought to be possible. I hacked something out, and it's possible to have the game client declare a texture atlas with N...

Hi, this is a nice catch and I see what you're talking about in the current master branch. However I've got a pretty heavy rewrite going for meshing at the...

> Is there always some way around using a placeholder variable name like _? @kemitchell When destructuring an array, you can just omit the placeholders: ``` const [, , ,...

Hi @voxpelli, > Comment out an if-statement and you'll get complaints about the indentation of its content Sure, and as noted I think a complaint (warning) would be correct here....

@voxpelli Sorry, so the answer here is that you agree autoformat is breaking code in the listed cases, and it's not a bug because your preference is to not autoformat...

> If we see it as a design goal that standard should work painlessly with autofix on save, then yes, I agree, this is a bug. > Designing standard to...