Andy Hall (fenomas)
Andy Hall (fenomas)
I'll close this since texture atlases seem to be working, but anyone feel free to comment if you have issues.
Hi, just so we're all on the same page there are two different kinds of lighting being talked about. This issue is in reference to the idea of creating Light...
Hi, I don't have any changes made for this yet but I wanted to confirm that what you're describing is exactly the use case I had in mind. This is...
Hi, sorry for the late reply! I haven't gotten to this yet, but to answer the questions. Thanks for the reminder on the name. The event would issue world coords...
I'm lost, can you describe specifically what you want to do? For reference, terrain meshes are merged together by chunk and by material - i.e. all voxel faces in a...
Hmm, I'm still a bit lost but I guess you're tweaking the AO vertex colors based on the world position of the voxel face? If that's right, then the requestedID...
Hi, thanks for the video (and the kind words!). I understand the issue now. First to explain, the core function of the terrain mesher is to merge together related terrain...
Hi! In an ideal world noa would already be doing this, but it would require a custom shader (and someone to write/maintain it who knows more about shaders than I...
Oooh, interesting... it looks like Babylon has support for this too. Let me look into this more.
Hi, I forgot to reply here but as noted in a different issue I have hacked out support for terrain to use texture atlases in the #develop branch. Basically all...