fayer3

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it could also be an issue with oculus-flywheel-compat, iirc it does some hacky stuff to make flywheel work with shaders, which might not apply to all pipelines

maybe, issue with crossbows is that the latching is serverside

could probably do that

this could be a loom issue maybe. fabric-loom produces the same refmap as here for fabric, if arch loom just takes the refmap and uses that for remapping

made an issue there aswell https://github.com/FabricMC/fabric-loom/issues/1239 when that get's fixed and merged into architectury loom, I'll report back if it still is an issue

I don't quite get what the issue is exactly. does the crosshair not come from your arm? the first person model doesn't really work with non vanilla models, they would...

where is the hitbox of the model? the camera is at the hitbox, at least supposed to be

also does that camera offset do anything in first person?

sorry, the first video doesn't really show the change in first person, only third apart from that, not sure if we can even easily add compat for that

okay so I checked out that model, and you are right aboutthe first person thing. as for the hitbox thing, I simplified that a bit. what we actually do is...