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[ Oculus Shaders ] Create's tile entities only render in the left eye

Open AzrannAVANA opened this issue 4 months ago • 4 comments

I am totally uncertain if there's anything that can be done, but I'd like to post it here in any case. When playing VR with "Complementary Shaders - Reimagined", Create's blocks only gets rendered in the left eye.

Image

Well, this is the eye that actually renders stuff- But imagine the Create components being invisible on the other. It's really trippy-

Here's the latest.log for the horrendously large modpack. For testing, it's available here: https://modrinth.com/modpack/vortex-foundations

Please, let me know if I should forward this to any other repositories.

AzrannAVANA avatar Aug 12 '25 20:08 AzrannAVANA

issue with the flywheel indirect backend, afaik. should be fixable by forcing a different backend with the command /flywheel backend

fayer3 avatar Aug 12 '25 20:08 fayer3

although the issue I mean is semething different and affects both eyes, even without shaders

fayer3 avatar Aug 12 '25 20:08 fayer3

Oh, yes! Turning off flywheel was the answer, as no other backend was available oddly enough. Although, I don't know what happened for one eye to render correctly and the other not.

Thank you for the help.

AzrannAVANA avatar Aug 12 '25 21:08 AzrannAVANA

it could also be an issue with oculus-flywheel-compat, iirc it does some hacky stuff to make flywheel work with shaders, which might not apply to all pipelines

fayer3 avatar Aug 12 '25 21:08 fayer3