fayer3
fayer3
that is an issue on carpet mods end, we don't really do anything wrong, we just use the fabric api to register our packets, which somehow breaks carpet mod. see...
I never used it so can't help you with that
some things in vivecraft rely on being on the main thread, or at least on the same one the server player is processed. for example the roomscale bow needs that
I'm unsure if that will actually work right
yeah, it doesn't handle the packets right
throws errors when shooting bows, about not using async teleport
arrows don't throw errors anymore, still don't work right though. they shoot where you aim at, but the intital arrow faces in the direction your draw arm points at, and...
no, it just doesn't use the correct spawn position
issue with the flywheel indirect backend, afaik. should be fixable by forcing a different backend with the command `/flywheel backend`
although the issue I mean is semething different and affects both eyes, even without shaders