habitat-sim
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A flexible, high-performance 3D simulator for Embodied AI research.
## 🚀 Feature We have been using our depth noise models to benchmark SLAM systems as well as doing sim-to-real perception with neural networks. They are more realistic and you...
## 🚀 Feature Use the same mesh for semantics as we do for color/texture (for MP3D dataset). More generally, develop a standard protocol/format for information (color, semantics, instance annotation, material...
## 🚀 Feature We really should be using the property feature of PyBind to make the simulator class more Pythonic. Doing so will transparently handle the getters/setters when assigning and...
## 🚀 Feature Semantic Mesh Simplification for MP3D. ## Motivation Initial Testing shows that simplifying the MP3D semantic meshes with #468 shows significant speeds ups. However, the feature is not...
Issue: The geodesic distance returns inf in many cases. So I was running my experiments and I found that on many occasions the geodesic distance returns inf which makes the...
## 🚀 Feature Recompute navmesh and cache it if Agent's config isn't default one when a scene is loaded. ## Motivation To support loading scenes with different Agent configurations we...
## 🐛 Bug This might be a trivial bug, the method ```d3_40_colors_rgb()``` shown in the [demo](https://aihabitat.org/docs/habitat-api/habitat-sim-demo.html) seems to have been moved from ``` from habitat_sim.utils import d3_40_colors_rgb ``` to ```...
## ❓ Questions and Help Actually, I don't know if I should post this issue here or on habitat-api, so please if here is not suitable for it, let me...
Currently, the signatures of the `draw` functions in `Renderer` class look like this: ``` // draw the scene graph with the camera specified by user void draw(RenderCamera& camera, scene::SceneGraph& sceneGraph);...
## ❓ Questions and Help I have been working with Habitat and the Matterport3DSimulator. And It seems to me that there is a significant difference in terms of the quality...