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Woof! is a continuation of the Boom/MBF bloodline of Doom source ports.

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A system like in Chocolate Doom for config variables, so we can potentially reduce the number of global variables and achieve better "encapsulation". I also think it's more convenient to...

What do you think? While we're on it, and to make this PR more worthwhile, I'd like to say that the rest of descriptions could probably use a revision; some...

I'm guessing that `-noautoload` disables all the autoload resources that come with Woof, but this means disabling some other features you might not want. Sometimes you need `-noautoload` to not...

Don't know if this is intentional or not, but the menu item selection graphics (M_SKULL1/M_SKULL2 + the brackets around items in the options menus), don't seem to react to the...

Pretty niche but I was wondering if we could have an option to make the "Secret Revealed" message behave similarly to how the Unity port and Eternity Engine displays it...

_Tested in the [latest master artifact (Win-x64)](https://github.com/fabiangreffrath/woof/actions/runs/8868644956)._ Before anything, I'd like to say that this seems to be of very-low priority; I'm not aware of any real cases. This is...

compatibility

Basically, for some reason that I cannot figure out by looking at the code, if you call either of the mbf21 projectile functions, A_MonsterProjectile or A_WeaponProjectile with a projectile that...

wontfix
compatibility

_Tested in the [latest master artifact (x64)](https://github.com/fabiangreffrath/woof/actions/runs/8222984635)._ Steps to reproduce, with a fresh config file: - Disable fullscreen and _Dynamic Resolution_, set _Resolution Scale_ to _Native_, and disable _Smooth Pixel...

rendering

This is a very rough version. How to run: 1. Turn off dynamic resolution, set "widescreen" to "auto". 2. Command line: `woof -devparm -test -verbose -warp 1`

See https://github.com/MrAlaux/Nugget-Doom/issues/89#issuecomment-1987274063 onward. I'm afraid that the reporter's feedback is a bit lacking.

rendering