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[Feature Request] Option to have "Secret Revealed" message appear in the message log

Open Terraformer9x opened this issue 9 months ago • 7 comments

Pretty niche but I was wondering if we could have an option to make the "Secret Revealed" message behave similarly to how the Unity port and Eternity Engine displays it in the message log rather than center of the screen?

20240425064448_1 etrn00

Terraformer9x avatar Apr 25 '24 10:04 Terraformer9x

You can move the "secret" widget to either "topleft" or "0 0" in the WOOFHUD lump.

fabiangreffrath avatar Apr 25 '24 10:04 fabiangreffrath

You can but it doesn't truly make it part of the message log, I was wondering if it would be possible to have it as an option to have it be apart of the message log. I can understand if it's not worth it since this would be a pretty niche feature.

Terraformer9x avatar Apr 27 '24 08:04 Terraformer9x

May I ask why you want it like that? The message will get lost pretty quickly in the regular message log.

fabiangreffrath avatar Apr 29 '24 07:04 fabiangreffrath

Mostly aesthetic reasons but I do think it's a way of making it less obtrusive. I do understand that it would get lost fast if it was like this but I think the sound cue would make up for it.

Terraformer9x avatar Apr 29 '24 10:04 Terraformer9x

Pretty niche but I was wondering if we could have an option ...

Sorry for being so stubborn, but this is exactly the kind of micro-management that I want to avoid at any cost in my projects. As a compromise, if you'd like to rely on the sound effect and give lower priority to the actual message being displayed, you could set it to an empty string with dehacked patch.

fabiangreffrath avatar Apr 29 '24 16:04 fabiangreffrath

It's fine, and that's completely fair.

Terraformer9x avatar Apr 30 '24 07:04 Terraformer9x

Just realized that assigning an empty string doesn't work, but this will do:

[STRINGS]
HUSTR_SECRETFOUND = \n

fabiangreffrath avatar Apr 30 '24 10:04 fabiangreffrath

It's fine, and that's completely fair.

So, may I assume this issue is resolved?

fabiangreffrath avatar May 13 '24 10:05 fabiangreffrath

It's fine, and that's completely fair.

So, may I assume this issue is resolved?

Oops, yeah my bad, I'll close this.

Terraformer9x avatar May 16 '24 07:05 Terraformer9x