Ed Swartz
Ed Swartz
I spent a few hours before discovering this issue. I might recommend documenting this limitation . The GeometryInstance3D.transparency (etc) docs don't mention that these are only available in Forward+.
BTW, should this ticket be replicated into https://github.com/godotengine/godot/issues/55871? Currently it's only on the OpenGL/compatibility tracker.
Ms. Pacman _also_ had a problem where STCR no longer set status bits as expected.
The main issue was just a stale GROM MD5 sum (using the new 'grom' algorithm rather than 'full'). Along the way I also fixed some spaghetti that made it hard...
Interesting how github closes things sometimes but not always.
Urgh, more of a mess is when you have both a real joystick and the keypad enabled -- the keys either stick or the performance is bad, since two different...
Yes indeed. Just double-click on the empty area of one of the button bars, and it will disappear. :)
I ran into the same issue in 0.10.8, but `handle.stop()` doesn't stop the CPU burn. In my case, I'm using a `StreamingSoundHandle` and a custom `kira::sound::streaming::Decoder` to wrap a synthesizer...
Good point! (It seems that I first need to implement `SoundData` to generate that `Sound`, but I get the idea..)
Thanks for replying quickly. I see your points. I think I ran into this because I was "unrolling" some uses of multiple passes for different purposes and didn't realize that...