Torbjörn Andersson
Torbjörn Andersson
Note that there is at least one place where ```DO-WALK``` works as intended, even when the world is flipped. See https://github.com/the-infocom-files/trinity/issues/96 which, while it _does_ describe a bug, is not...
Another place to possibly save a few bytes is ```HEDGE-F```, which checks the ```FOLLOW``` action twice: ```zil ( ) ``` ``` ( ) ```
Also, "LEAVE WALL" when in the Northeast Yard is a bit odd: It responds with "You're already outside." This is because ```SWALL-F``` handles it as walking "OUT": ```zil ( )...
For another sky-related issue, see https://github.com/the-infocom-files/trinity/issues/20, but I decided to make this one a separate issue after some back and forth.
The same thing happens with "KISS SNAKE": ``` >KISS SNAKE A voice in your ear sighs, "You asked for it." The rattlesnake strikes your ankle like lightning, recoils in an...
I.e. something like this seems to work: ```zil
This also affects ```MIASMA-F```, which calls ```SKY-F```.
Note that ```GO-TO-SHACK``` will set ```NOALL``` again, but it doesn't clear ```SEEN```. Make sure that doesn't cause any trouble.
Even with the above fix, there are some problems: - Since the Vertex (```ON-GNOMON```) is ```CHILLY```, the sky there is "gray and overcast" even though it's "bright with sunshine" everywhere...
The sun is also visible in some places where it shouldn't be: ``` >LOOK Southeast Yard You're just inside the stone wall, near the ranch house's southeast corner. A raised...