Torbjörn Andersson
Torbjörn Andersson
I haven't tried to diagnose why this happens, but if I've tied the rope and grappling hook together, and then get myself killed and resurrected, the hook and rope are...
This has been bugging me for years, but I'm a bit torn on whether or not ScummVM should work around it. When you drug the dogs in the VGA floppy...
I recently played through Portal 2 (single player) for the first time. For the most part, I was blown away at how well it worked (once I had gotten it...
Right now, all games have a bewildering array of render modes in the options dialog, but only a few of them actually do anything with them. This is a work-in-progress/proof-of-concept/way-open-for-discussion...
With the caveat that I'm still very early in the game... Since the kind of wordplay in this game is hard for a non-native speaker like me, I'm running the...
Should this have worked, or at least produced a more interesting message? > > SHOW SAGE TO BARTENDER > “What do you make of this?” we ask, showing off the...
Prompted by https://bugs.scummvm.org/ticket/14770 This is my attempt to sync ScummVM's Nuked OPL with upstreams. However, this brings in the C99 integer types (int16_t, and the likes). ScummVM provides those through...
This is a bug I noticed back when I first played the game, and was just trying verbs at random: ``` >SHINE [the splinter] The splinter illuminates the b rather...
At some point in late 1985, it appears the behavior of ZILCH changed in how it generates the object tree. ZILF, by default, emulates the older behavior. Usually the object...
```EBAG-F``` has this, which is apparently there to check if you refer to the empty (or soggy) bag as "crumbs": ```zil